WoW : WotLK: Overall Review
The key features of WotLK are the introduction of WoW's first hero class The Death Knight, ten more levels raising the maximum level to eighty, new PVP zones, and a brand new continent Northrend.
Graphics:
When the Burning Crusade was released, many of the creatures looked liked different color versions of the original game. That is far from the case with WotLK, Blizzard really seems to have outdone themselves on the designs of the graphics, environment and creatures with this expansion. There are a tremendous amount of unique looks through the Northrend continent.
Sound:
Most of the music was the standard fair that we've come to expect from most MMOs, there's your standard ominous dungeon percussion, and general synthesized tunes. Yet, throughout some zones, there were hints of Celtic music
User Interface:
No real improvement for the basic game User Interface as whole. It's still the standard we've come to expect from WoW. The one notable exception is the variety of user controlled "vehicles" throughout the expansion. During questing, instances and even PVP players will have an opportunity to control a variety of NPC "vehicles". Take control dragons, mammoths, tanks, and weapons each with their own set of abilities. These user controlled items add a tremendous amount of fun to the game. Whether it's riding around on a dragon blasting enemies with a variety of breath weapons or doing your best Ash impression in steam controlled tank to mow down the legions of the Scourge, this additional feature is bound to be a crowd favorite.
Game Play
The achievement points added to WoW pre WotLK personally enhanced the leveling grind. There are more than enough quests to propel a player through the levels. In fact if you really wanted to you could solo your way to 80 quite effectively. Dungeons in WotLK don't seem to take nearly as long as their previous counterparts either. Another addition is the removal of dungeon grinding for faction. You do still need to grind dungeons for factions' experience, but you don't have to grind the same ones over and over. How is this done? The introduction of faction tabards is the key. By wearing the appropriate faction tabard any experience earned in any level 80 dungeon is distributed appropriately. Need Ebon Hold faction, but want to hit the Nexxus, go ahead.
Community
The World of Warcraft website is an extremely well. Unless the time comes where browser based transaction affect game play this is as good as it gets. WoW's site is full of the game information a player can hope for as well as solid gaming community.